CORE BOOK 01
Master Heroes & Villains

A bold reimagining of character creation, built on the four temperaments. Decode emotional arcs, archetypes, and the psychology of heroes and villains with surgical precision. For creators ready to go beyond tropes and craft characters that feel.
MASTER HEROES AND VILLAINS
Fellow creators.
You’re probably here because you care about what you’re crafting — and you want it to matter.
That’s not always easy. Especially now.
We’re in the age of generative everything.
Endless content. Clean structure. Empty characters.
Tools that run faster than your instincts, but don’t know what they’re running toward.
What those tools can’t replicate — is feeling.
Need. Wound. Desire.
The deep inner life that makes a character believable, flawed, and human.
That’s where this book steps in.
Not as inspiration — as support.
It’s an anatomy guide.
But not bones. Minds.
Not plot-first — character-first.
This is the psychology of story, told from inside the character, not imposed from above.
Motives drive structure.
Emotions shape arcs.
Conflict isn’t decoration — it’s propulsion.
So take a breath.
Grab whatever you write with.
You’re not here to get it perfect.
You’re here to get it real.
Let’s begin with MASTER HEROES AND VILLAINS.
CORE BOOK 02
Master World-building & Player-Fantasy
Core Book 02
Not just maps and magic systems—this is about why your world matters to your characters and players. Build narrative playgrounds that reflect core desires, fantasy fulfillment, and emotional stakes. For designers who want worlds that speak back.
Soon to be published — your world deserves this.
